Independent season planning / 001
See how much progress you need, how many hours you may need to play, and whether you're likely to finish before the season ends.
Field notes / How it reads
YOU / TIME
Put your available hours beside the hours your goal requires. The difference is your breathing room.
Real play weeks
Not ideal ones
Visible assumptions
Not a secret formula
Live tools / 01
Only active, configured tools are shown here.
The approach / No guesswork disguised as certainty
A season deadline is useful only when it can be supported. If no verified date exists, you can enter a date yourself to explore a scenario. It will be labeled as your estimate, not an official fact.
Change your goal, estimated minutes per tier, playing days and session length. The readout moves with your actual capacity, rather than assuming every player has the same amount of time.
Inside each check
01 / Input
For paid passes, enter earned or applied progress and your target. You can also enter unused tier skips not already in your progress. Free completion estimates are paused because official sources do not establish the spacing of free rewards; no token controls are shown for free players.
02 / Calibrate
A 2-hour, 15-minute session advancing four paid tiers means 33.75 minutes per tier. Bring that measured rate into your paid-pass calculation rather than relying on a generic average.
03 / Decide
Required progress per day and week, estimated play hours, available hours and projected completion are shown together. On track reserves 20% of your available weekly time as a buffer.
Ready when you are
Run the numbers, change the plan, and come back when your week changes.
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